Trap #2 is a lever trap with multiple levers any of the three will activate the two traps overhead. This lever must be pulled in order to progress. All players should stand on the lever platform when it is pulled. The dungeon tries to fool you with a row of stones directly over the lever, but the trap is actually a row of stones that is not immediately visible, positioned directly over the area where you access the lower part of the room. Trap #1 is a lever trap that will drop a long row of stones on the players. Truth is UnEpic feels… well exactly that delivering a fairly ordinary take on the genre and one that plays totally fine but lacks the ingenuity and satisfaction you want.Sometimes, you actually WANT to be by the lever. On a system that already has its fair share of Metroidvania style outings, UnEpic fails to deliver the same level of adventure and excitement as its competition. In a game trying a number of unique and interesting things these blemishes might be less apparent, but in a game that feels more like its imitating others and covering already trodden ground like UnEpic it is harder to ignore. The voice acting too feels amateurish at best and while the UI makes sifting through items, weapons and so on easier, it results in a screen that often looks cluttered and unappealing. The visuals, for example, while clean and clear lack any real character or depth to them – a real shame especially for a game set in a fantasy world. When it comes to how UnEpic presents itself, you can’t help but feel slightly underwhelmed. If you love your games full of references to other works, then you should love what UnEpic has to offer. Everything from Star Wars and Star Trek to The Evil Dead gets a shout in UnEpic and while at first it certainly has its merits, after a while the effect feels cheapens the more the game relies on this sort of material. While the game’s story is fairly straightforward, it instead relies on countless references to help liven things up a little. Fortunately, UnEpic solves this potential issue by allowing the player to assign shortcuts for anything they might need at the quick press of a button or two. With RPG-like upgrades, items, weapons, and spells to juggle you’d be forgiven for thinking this may cause some issues in terms of management. Quests from NPCs also offer the incentive to travel off the beaten path searching for certain items or defeating enemies for further rewards.ĭespite Daniel’s simple repertoire of skills, there is a fair amount going on when it comes to the items he picks up along the way. Whether it’s a new weapon with improved stats or a spell to help in combat, you’ll feel the urge to keep searching high and low for better plunders. With every new route and secret uncovered, the prize for searching feels not only rewarding but useful too. UnEpic may not stick the landing when it comes to its combat but the sense of exploration and discovery within the castle is what keeps you engaged far better. Despite the range of monsters and creatures though, you’ll feel every encounter follows the same rather uneventful pattern resulting in battles that feel more like busy work than exciting life or death situations. You’ll come face to face with a whole cast of horrid enemies on your journey including goblins, giant worms, bats and plenty more along with a number of boss battles too.
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